Sep 23, 2006, 11:29 PM // 23:29
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#1
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Academy Page
Join Date: Jun 2006
Guild: The Notorious Luna[LuNa]
Profession: W/E
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Balanced Pressure Build
W/E
16 axe mastery
13 strength
3 air
Eviscerate[Elite]
Exictutioner's Strike
Bulls Strike
Distracting Blow
Frenzy
Shock
Sprint
Ressurection Signet
R/Me
14expertise
12 Wilderness Survival
11 Marksmanship
Savage Shot
Distracting Shot
Seeking Arrows
Apply Poison
Practiced Stance
Whirling Defense
Frozen Soil
Ressurection Signet
Me/e x2
15 illusion
9 or 10 domination
6 inspiration
rest into fast casting
Leech Signet
Power Leak
Cry of Frustration
Power Return
Migrane
Conjure Phantasm
Gale(Windborne Speed on second migraine)
Ressurection Signet
N/E
16 Death
9 Soul Reaping
10 Earth
Tainted Flesh
Consume Corpse
Putrid Explosion
Rotting Flesh
Ward Against Melee
Ward Against Foes
Ward Of Stability
Ressurection Signet
Mo/Me
16 protection
10 Inspiration
9 divine favor
Restore Conditions
Reversal of Fortune
Protective Spirit
Guardian
Aegis
Channeling
Convert Hexes
Inspired Hex
Mo/Me
16 Healing
8 or 9 ispiration
rest into divine
Word of Healing
Orison of Healing
Dwayna's Kiss
Healing Seed
Heal Party
Channeling
Holy Veil
Inspired Hex
Mo/me
15 or 16 healing
10 or 11 divine
rest into inspiration
Infuse Health
Spell Breaker
Healing Touch(or orison)
Healing Whispers
Healing Seed
Heal Party
Channeling
Inspired Hex
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Sep 24, 2006, 12:14 AM // 00:14
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#2
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Jungle Guide
Join Date: Oct 2005
Location: Sept-Iles, QC, Canada
Guild: Les Tricératops Sont Nos [Amis]
Profession: Mo/
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Why would you run Power Leak AND power return on your migraines?
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Sep 24, 2006, 09:40 AM // 09:40
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#3
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Banned
Join Date: Mar 2006
Location: Hall Of Heroes
Guild: Brutal Mauling[bear]
Profession: W/E
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@ cerb Because i think power return is like 7 sec rechrage so u can interupt constantly, and giving them energy shouldnt be a problem if u can constantly interupt there skills.
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Sep 24, 2006, 01:43 PM // 13:43
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#4
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Ascalonian Squire
Join Date: Mar 2006
Location: Aussie!
Guild: Fruitcake Over Eggnog [Sobr]
Profession: Me/N
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Hey space, that ranger looks fun.. =)
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Sep 24, 2006, 01:43 PM // 13:43
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#5
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Ascalonian Squire
Join Date: Aug 2005
Location: street corner
Guild: Powerpuff Boys [PUFF]
Profession: D/P
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15 illusion is pointless...all you need is 12 for -3 degen and enough duration for it to be reapplied when recharged.
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Sep 24, 2006, 03:34 PM // 15:34
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#6
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Jungle Guide
Join Date: Oct 2005
Location: Sept-Iles, QC, Canada
Guild: Les Tricératops Sont Nos [Amis]
Profession: Mo/
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Quote:
Originally Posted by xl3g0lasx
@ cerb Because i think power return is like 7 sec rechrage so u can interupt constantly, and giving them energy shouldnt be a problem if u can constantly interupt there skills.
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yes but then why not take power spike instead of power leak
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Sep 24, 2006, 03:43 PM // 15:43
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#7
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Jungle Guide
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the att points on the mesmers need work, dont need 15 illusion
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Sep 24, 2006, 04:32 PM // 16:32
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#8
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Frost Gate Guardian
Join Date: Jun 2006
Location: Heroes Ascent ID1
Guild: I Hero Glyphics I [iHGi]
Profession: Mo/
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superiors on monks is bad news
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Sep 24, 2006, 04:59 PM // 16:59
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#9
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Lion's Arch Merchant
Join Date: Feb 2006
Location: Switzerland
Profession: W/
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How do you make those hexes stick ? with just 2 migrainers, it seems like the third monk is gonna be able to help keep them clean pretty well...
Quote:
Originally Posted by Sour Pancake
superiors on monks is bad news
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It's HA
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Sep 24, 2006, 05:06 PM // 17:06
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#10
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Wilds Pathfinder
Join Date: Feb 2006
Guild: Team Crystalline [TC]
Profession: Mo/
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Quote:
Originally Posted by Lord Dark Genie
It's HA
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And? The negligible amount of healing/prot/divine power you get from that one extra point just isn't worth the loss of health.
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Sep 24, 2006, 08:44 PM // 20:44
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#11
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Wilds Pathfinder
Join Date: Mar 2005
Location: www.talkingtonoobs.com
Guild: Final Dynasty
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Quote:
Originally Posted by B Ephekt
And? The negligible amount of healing/prot/divine power you get from that one extra point just isn't worth the loss of health.
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The Ghostly Hero disagrees!
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Sep 24, 2006, 09:47 PM // 21:47
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#12
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Wilds Pathfinder
Join Date: Feb 2006
Guild: Team Crystalline [TC]
Profession: Mo/
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If your monks can't keep the ghostly alive with 15 healing/Prot, find new monks.
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Sep 24, 2006, 10:09 PM // 22:09
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#13
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Lion's Arch Merchant
Join Date: Feb 2006
Location: Switzerland
Profession: W/
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Quote:
Originally Posted by B Ephekt
If your monks can't keep the ghostly alive with 15 healing/Prot, find new monks.
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Are you holding HoH every time till you err.7 ? Or are you just always playing with crappy monks ?
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Sep 24, 2006, 10:28 PM // 22:28
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#14
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Wilds Pathfinder
Join Date: Feb 2006
Guild: Team Crystalline [TC]
Profession: Mo/
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Quote:
Originally Posted by Lord Dark Genie
Are you holding HoH every time till you err.7 ? Or are you just always playing with crappy monks ?
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That doesn't even make sense in the context of what I said...
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Sep 25, 2006, 10:57 AM // 10:57
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#15
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Academy Page
Join Date: Jun 2006
Location: in my guild hall afk
Guild: Ar Vin Pvp[AMp]
Profession: R/
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2 migraines and still not even 1 ss
...interesting....
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Sep 25, 2006, 06:25 PM // 18:25
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#16
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Pre-Searing Cadet
Join Date: Sep 2006
Guild: Sympathetic Remorse [sR]
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Quote:
Originally Posted by Lord Dark Genie
How do you make those hexes stick ? with just 2 migrainers, it seems like the third monk is gonna be able to help keep them clean pretty well...
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I agree with that. I would play with a hex spammer instead the tainted necro.
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Sep 25, 2006, 11:45 PM // 23:45
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#17
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Lion's Arch Merchant
Join Date: Aug 2005
Profession: W/E
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Well seeing as he has interupts on the ranger maybe he plans to interupt one of the hex removals even then I'd have to be a good guess if the hex removal is 3/4
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Sep 25, 2006, 11:55 PM // 23:55
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#18
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Krytan Explorer
Join Date: Jul 2005
Location: NYC
Guild: Squee Squeeeeeeeeeeeeee [yay]
Profession: Mo/
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How about 5 points in air for gale to work :P But if you were to play those scrubby mesmer builds, I'd agree with Greedo - make it a curse necro. Otherwise, your migraine/conjure will be stripped easily if it's good team with cross hex removals. Also, I'd probably take out power leak and put in signet of disruption instead since it's another interrupt for the ghostly, and you seem to have power return for a steady constant interrupt anyway, so leak is really a waste, and in a way, counterintuitive with the nature of the spell itself paired with p-return.
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